26517ISO 26517 Revision CheckerDIS edition 1 · stage 40.60

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The public contents · 80 entries

All 80 headings and defined terms

The complete table of contents from the free ISO preview, with the nine defined terms that the preview carries. Use it to find the part of the draft that touches your work. Each heading links from its clause page.

The public contents has 71 numbered entries. The nine defined terms in clause 3.1 are listed here too because the preview carries their text. A heading is public; the wording under clauses 4 to 9 and Annex A is not.

Clause 1: Scope

RefHeading in the public contentsWhat it covers
1ScopeWhat the draft covers and what it leaves to other standards.

Clause 2: Normative references

RefHeading in the public contentsWhat it covers
2Normative referencesThe one document a reader must hold alongside this draft: ISO/IEC/IEEE 26514:2022.

Clause 3: Terms and definitions

RefHeading in the public contentsWhat it covers
3Terms and definitionsNine defined terms and eight abbreviated terms used across the draft.
3.1TermsThe vocabulary that fixes what coach mark, icon, minimalism and user assistance mean here.
3.1.1coach markA small pop-up laid over the interface to explain how a control works.
3.1.2context of useUsers, tasks, equipment and the physical and social setting in which the app is used.
3.1.3hamburger iconThree stacked lines that open a longer menu of choices.
3.1.4iconA screen graphic that stands for a function.
3.1.5infographicA visual representation of information or data.
3.1.6minimalismCritical information plus the least extra information needed to be complete.
3.1.7responsive designAn interface that adapts to the device layout, navigation and information seeking.
3.1.8user assistanceThe principles, design techniques and solutions that give a user the right information.
3.1.9user experienceThe whole of a person's perceptions and responses from use or expected use.
3.2Abbreviated termsAI, AR, CSS, FAQ, GUI, JSON, STE and UI, spelled out.

Clause 4: User assistance planning and analysis

RefHeading in the public contentsWhat it covers
4User assistance (UA) planning and analysisDecide the approach, the audiences and the mobile context before any help content is written.
4.1User assistance planning for mobile devicesThe plan that ties user assistance to the app roadmap and the device estate.
4.2Defining the target audiencesFirst time users, expert users and the groups in between, named before design.
4.3Analysing the use caseThe business use case the app serves and what it means for the help content.
4.4Context for UA in mobile devicesThe conditions of use that change what help a person can read and act on.
4.4.1GeneralThe context factors the draft asks a team to record.
4.4.2Technical platform hosting the mobile applicationOperating system, form factor and the platform limits that shape help.
4.4.3Screen size of the device used to run the mobile applicationThe small screen as a design constraint, not an afterthought.
4.4.4Physical environment of the user applicationLight, noise, motion, one hand, interruptions and the setting of use.
4.4.5Security for mobile devicesWhat help may show or store when the device is lost, shared or locked down.

Clause 5: Design principles

RefHeading in the public contentsWhat it covers
5Design principlesThe design stance behind the content: minimalism, four C principles and progressive disclosure.
5.1GeneralHow the principles are meant to be applied together.
5.2MinimalismCritical information and no more than completeness requires.
5.3Four "C" principlesFour named principles. Their four elements are not stated in the free preview.
5.4Progressive disclosureShow the next useful layer, keep the rest reachable.

Clause 6: Designing content

RefHeading in the public contentsWhat it covers
6Designing contentChoose the form of help for the moment: first use, embedded help or another channel.
6.1UA for initial use of an applicationThe first run: what to explain, in what order, and how to let a person leave.
6.1.1GeneralThe design questions that apply to every first use experience.
6.1.2Features tourA short sequence that shows the main features without blocking the task.
6.1.3OverlaysLayers placed over the interface, with the risk of hiding the thing they explain.
6.2UA embedded into the user interfaceHelp that lives in the screen where the task happens.
6.2.1Coach marksSmall pop-ups that point at a control and explain it in place.
6.2.2Guided helpA sequence that walks a person through a task step by step.
6.2.3Embedded helpHelp text inside the interface, close to the field or action it explains.
6.3UA in other formsHelp delivered outside the immediate screen, including channels that bring new risks.
6.3.1GeneralThe trade-offs when help leaves the interface.
6.3.2Standalone help applicationA separate app or site that carries the help content.
6.3.3InfographicsVisual explanation that has to work on a small screen and without colour alone.
6.3.4ChatbotsConversational help, with the boundary, the fallback and the record it keeps.
6.3.5Email supportSupport by message, and what it must hand back to the product team.
6.3.6UA based on interaction with social networksHelp that reaches users through social channels, and the control that implies.
6.3.7Role of artificial intelligence (AI) in providing UA for mobile appsAI generated or AI mediated help, its review and its disclosure.

Clause 7: Developing content

RefHeading in the public contentsWhat it covers
7Developing contentWrite and produce the content for a small screen, gestures, media and other languages.
7.1Writing for small screen sizeThe writing rules that follow from a narrow viewport.
7.1.1GeneralThe default writing stance for a mobile screen.
7.1.2Writing in stepsOne action per step, in the order a person performs it.
7.1.3ColoursColour used with meaning, and never as the only carrier of meaning.
7.1.4IconsIcons that a reader can name and that the text also explains.
7.1.5Simple languagePlain words, short sentences and the reader's terms.
7.2Language of touch gesturesA consistent vocabulary for tap, swipe, pinch, long press and drag.
7.3Content customizationOne source that adapts to device, variable, condition and style.
7.3.1Device-specific customizationContent that changes with the device, not content copied per device.
7.3.2Custom-defined variablesNamed values that fill a template without rewriting it.
7.3.3Conditional textText that appears only when a condition holds, and how to test both branches.
7.3.4Cascading Style Sheet (CSS)Presentation kept in the stylesheet so the content stays portable.
7.4Illustrations and videosScreens, movement and augmented reality as help media.
7.4.1GeneralWhen an illustration or a video earns its place in the help.
7.4.2GUI representationA screen image that matches the interface the reader actually sees.
7.4.3Videos on movements and processesShowing a movement or a process where a still image cannot.
7.4.4Augmented realityHelp laid over the physical scene, and the safety and consent questions it raises.
7.5Translating UA contentsTranslation as a content design task, including length, terms and screenshots.

Clause 8: Evaluating UA design and content

RefHeading in the public contentsWhat it covers
8Evaluating UA design and contentSet the goals and measures, then test on the devices and in the settings that matter.
8.1Content usability testing goalsWhat the test is for, written before the first session.
8.2UA measures and requirementsThe measures that say whether the help worked.
8.3UA testing for mobile applicationsTesting on real devices, real networks and real interruptions.

Clause 9: Accessible UA for a mobile application

RefHeading in the public contentsWhat it covers
9Accessible UA for a mobile applicationHelp that a person with a disability can perceive, operate and understand.
9.1GeneralThe accessibility stance the draft applies to the help content itself.
9.2Text description of an imageA text alternative for every image that carries meaning.

Annex A: Examples of progressive disclosure techniques (informative)

RefHeading in the public contentsWhat it covers
AAnnex A Examples of progressive disclosure techniquesSix named techniques in seven subclauses (A.1 is general) for revealing help in layers.
A.1GeneralHow the techniques in Annex A are meant to be read and chosen.
A.2Content previewA short preview that lets a reader decide whether to open the rest.
A.3Accordion panesCollapsible sections that keep a long answer within a short screen.
A.4SlidersA control for moving through a sequence or a range.
A.5Hamburger iconThe three line menu, and the duty to label what it opens.
A.6WizardA step by step sequence for a long or risky task.
A.7Advanced settingsThe deeper options kept out of the first view.

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  • 80 headings and defined terms
  • 12 dated stages behind the draft
  • 26514:2022 named as the normative reference
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